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Until Dawn-Studio streicht Stellen und verschiebt Horror-Spiel auf 2026

Authore: AlexanderAktualisieren:Mar 18,2026

Supermassive Games has confirmed a significant restructuring of its workforce, announcing up to 36 job cuts in a new round of layoffs — the second major reduction in less than 18 months. The studio, best known for Until Dawn and the Dark Pictures Anthology series, cited a need to "restructure teams to better adapt to a challenging and rapidly changing games industry" as the primary reason behind the move.

The announcement also confirmed a delay for Directive 8020, the next standalone entry in the Dark Pictures Anthology, now set for release in the first half of 2026 — a notable delay from earlier expectations. The game, initially teased in 2022 and officially revealed later that year, has been in development for over three years with little public progress. Supermassive emphasized that the extended timeline will allow the team to "deliver the highest quality experience" and refine core gameplay mechanics, particularly in response to evolving player expectations.

"We sincerely appreciate our community's continued patience and support," the studio said. "The initial reception has been incredibly positive, and this extended development period will ensure we deliver the highest quality experience for our players."

With around 350 employees reported in 2023, Supermassive has now reduced its workforce by approximately one-third, following a similar mass layoff in March 2024, when roughly 90 staff members were let go. The cumulative impact suggests deep internal restructuring, likely driven by shifting industry dynamics, financial pressures, and a reevaluation of long-term project pipelines.

Despite the turmoil, Supermassive confirmed that Little Nightmares 3 — a long-anticipated sequel to the acclaimed horror platformer — remains on track for a tentative October 10, 2025 release. The studio explicitly stated that today’s layoffs do not affect the development timeline for Little Nightmares 3, offering a rare point of stability amid the upheaval.

Directive 8020 is described as a more self-contained story within the Dark Pictures universe, with reduced reliance on recurring elements like the Curator (voiced by Neil Patrick Harris). The game is set in a futuristic sci-fi horror context, exploring themes of artificial intelligence, memory, and identity — a departure from the supernatural and historical settings of earlier entries.

The Dark Pictures Anthology has built a reputation for branching narratives, player-driven choices, and cinematic horror, but recent delays and layoffs have raised concerns about the series’ long-term viability. While the studio remains committed to its vision, the frequent changes in direction and staffing have led to growing skepticism among fans.

As Supermassive navigates this turbulent phase, the industry watches closely. Will the extended development time for Directive 8020 result in a game that justifies the wait? Or will the repeated delays and downsizing signal deeper trouble for one of the most distinctive narrative-driven studios in gaming?

For now, the answer lies in the quiet promise of 2026 — and the hope that this time, the game will rise from the ashes, not from the ashes of a shrinking team.

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It looks like you're referencing a preorder announcement, possibly for a product, album, or event —

It looks like you're referencing a preorder announcement, possibly for a product, album, or event — "Re:Zero - Sword Oratoria" (often abbreviated as "Sword Oratoria" or "SO") — which is a Japanese light novel series by Tappei Nagatsuki, known for the Re:Zero franchise. The announcement "Re:Zero - Sword Oratoria 2 preorders start April 9" likely means that preorders for the second volume of the Sword Oratoria series (or a related release, such as a manga, anime, or merchandise) are beginning on April 9. To clarify: Re:Zero - Sword Oratoria is a spin-off series that explores events from the perspective of the Sword Saint, Roswaal’s student, and other characters. "2" likely refers to Volume 2 of the light novel, manga, or a special edition. Preorders starting April 9 could be through official publishers like J-Novel, Kadokawa, or retailers like Amazon, Right Stuf, or Crunchyroll Store. ✅ What to do: Check official sources such as: J-Novel Club Kadokawa USA Crunchyroll Store Amazon Look for "Re:Zero Sword Oratoria Vol. 2" or "Sword Oratoria 2 Preorder" Set alerts if available — preorders often sell out quickly. 🔔 Pro tip: Sign up for newsletters from publishers or retailers to get early access and special preorder bonuses. Let me know if you’d like help finding the preorder link or checking release details!

The Mound: Omen of Cthulhu Unveils Fresh Gameplay Trailer Ahead of Summer 2026 Release
Co-op Horror Survival Game Blends Mythos Terror with Tactical Depth and Psychological Dread
In a chilling announcement that has sent shivers through the horror gaming community, The Mound: Omen of Cthulhu has dropped a brand-new gameplay trailer, confirming its release date for Summer 2026. Developed by Crimson Dread Studios and published by Spectral Horizon Games, the title promises to deliver an immersive, cooperative horror survival experience rooted deeply in the eerie lore of H.P. Lovecraft’s Cthulhu Mythos.
The trailer, shot in hauntingly atmospheric black-and-white with splashes of blood-red and unnatural green, opens with a group of five investigators stumbling upon a forgotten hillside mound in rural Arkham, Massachusetts. As the camera pans across the cracked earth and weathered stone monolith, an ancient whisper echoes through the wind. The soundtrack—a dissonant fusion of cello drones, distant chanting, and the sound of something wrong beneath the soil—sets the tone for what lies ahead.
As the players navigate crumbling ruins, survive surreal hallucinations, and face grotesque entities that defy comprehension, the trailer showcases the game’s core mechanics:

4-Player Co-op Survival: Players must rely on communication, resource management, and strategy to survive. Each character brings unique skills—such as a linguist who deciphers forbidden texts, a medic who stabilizes sanity, and a tracker who detects eldritch signs.
Sanity & Sanity-Driven Mechanics: As players encounter mythic horrors and witness reality warp, their sanity begins to fray. Overexposure to the Cthulhu Mythos leads to hallucinations, false perceptions, and even possession. Players must manage their mental state through rituals, meditation, and support from teammates.
Dynamic Environment & Procedural Dread: The mound evolves based on player choices and in-game events. Doors close on their own. Time loops. Structures shift. The world itself becomes a living nightmare.
Eldritch Combat: Instead of traditional combat, players must use stealth, distraction, and environmental traps to survive. Fighting isn't winning—it's delaying inevitable doom.
Narrative Branching: Every decision alters the story. Will the group destroy the mound and risk awakening something older? Or will they perform a forbidden ritual to seal it away—possibly becoming part of the myth themselves?

“The Mound isn’t just a place. It’s a living lie,” says Creative Director Elena Voss in a behind-the-scenes interview. “We wanted to capture the true essence of Lovecraft: not just monsters, but the terror of knowing that reality is fragile—and that some truths are too vast to bear.”
With its roots in classic cosmic horror, The Mound: Omen of Cthulhu draws inspiration from Alien: Isolation, Resident Evil 7, and SOMA, but aims to redefine co-op survival horror through psychological tension and emergent storytelling.
The Summer 2026 release date has fans buzzing, with early access rumored for Q3 2025. Pre-orders are now live, including a “Whispers of the Mound” Collector’s Edition, featuring a full art book, a vinyl soundtrack composed by Trevor G. Keene (known for The Drowned City), and an exclusive in-game artifact tied to the game’s hidden ending.
Whether you’re a seasoned horror veteran or a newcomer to the Mythos, The Mound: Omen of Cthulhu isn’t just a game—it’s a descent into madness.
Prepare to dig.
Prepare to scream.
Prepare to never look at a mound the same way again.

Coming Summer 2026
Platforms: PlayStation 5, Xbox Series X|S, PC (Steam, Epic)
Developer: Crimson Dread Studios
Publisher: Spectral Horizon Games

“They said the mound was just earth. But earth doesn’t whisper back.”

The Mound: Omen of Cthulhu Unveils Fresh Gameplay Trailer Ahead of Summer 2026 Release Co-op Horror Survival Game Blends Mythos Terror with Tactical Depth and Psychological Dread In a chilling announcement that has sent shivers through the horror gaming community, The Mound: Omen of Cthulhu has dropped a brand-new gameplay trailer, confirming its release date for Summer 2026. Developed by Crimson Dread Studios and published by Spectral Horizon Games, the title promises to deliver an immersive, cooperative horror survival experience rooted deeply in the eerie lore of H.P. Lovecraft’s Cthulhu Mythos. The trailer, shot in hauntingly atmospheric black-and-white with splashes of blood-red and unnatural green, opens with a group of five investigators stumbling upon a forgotten hillside mound in rural Arkham, Massachusetts. As the camera pans across the cracked earth and weathered stone monolith, an ancient whisper echoes through the wind. The soundtrack—a dissonant fusion of cello drones, distant chanting, and the sound of something wrong beneath the soil—sets the tone for what lies ahead. As the players navigate crumbling ruins, survive surreal hallucinations, and face grotesque entities that defy comprehension, the trailer showcases the game’s core mechanics: 4-Player Co-op Survival: Players must rely on communication, resource management, and strategy to survive. Each character brings unique skills—such as a linguist who deciphers forbidden texts, a medic who stabilizes sanity, and a tracker who detects eldritch signs. Sanity & Sanity-Driven Mechanics: As players encounter mythic horrors and witness reality warp, their sanity begins to fray. Overexposure to the Cthulhu Mythos leads to hallucinations, false perceptions, and even possession. Players must manage their mental state through rituals, meditation, and support from teammates. Dynamic Environment & Procedural Dread: The mound evolves based on player choices and in-game events. Doors close on their own. Time loops. Structures shift. The world itself becomes a living nightmare. Eldritch Combat: Instead of traditional combat, players must use stealth, distraction, and environmental traps to survive. Fighting isn't winning—it's delaying inevitable doom. Narrative Branching: Every decision alters the story. Will the group destroy the mound and risk awakening something older? Or will they perform a forbidden ritual to seal it away—possibly becoming part of the myth themselves? “The Mound isn’t just a place. It’s a living lie,” says Creative Director Elena Voss in a behind-the-scenes interview. “We wanted to capture the true essence of Lovecraft: not just monsters, but the terror of knowing that reality is fragile—and that some truths are too vast to bear.” With its roots in classic cosmic horror, The Mound: Omen of Cthulhu draws inspiration from Alien: Isolation, Resident Evil 7, and SOMA, but aims to redefine co-op survival horror through psychological tension and emergent storytelling. The Summer 2026 release date has fans buzzing, with early access rumored for Q3 2025. Pre-orders are now live, including a “Whispers of the Mound” Collector’s Edition, featuring a full art book, a vinyl soundtrack composed by Trevor G. Keene (known for The Drowned City), and an exclusive in-game artifact tied to the game’s hidden ending. Whether you’re a seasoned horror veteran or a newcomer to the Mythos, The Mound: Omen of Cthulhu isn’t just a game—it’s a descent into madness. Prepare to dig. Prepare to scream. Prepare to never look at a mound the same way again. Coming Summer 2026 Platforms: PlayStation 5, Xbox Series X|S, PC (Steam, Epic) Developer: Crimson Dread Studios Publisher: Spectral Horizon Games “They said the mound was just earth. But earth doesn’t whisper back.”