研究公司Newzoo的最新報告表明,大皇家隊的類型正面臨著競爭的日益增長,但Fortnite仍在在這些挑戰中蓬勃發展。 According to Newzoo's PC & Console Gaming Report 2025, the battle royale genre has experienced a decline in playtime, dropping from 19% in 2021 to 12% in 2024. This data, sourced from Newzoo's Game Performance Monitor which analyzes 37 markets (excluding China and India) on PC, PlayStation, and Xbox, shows that while battle royale playtime has decreased, shooter games have seen an increase in playtime.
儘管流派的總體下降了7%,但Fortnite在皇家戰役中的統治地位已大大增加。 Newzoo報導說,Fortnite在皇家戰役中的份額從2021年的43%增加到2024年的77%。這表明,儘管整個類型都在簽約,但Fortnite卻捕獲了其餘市場的很大一部分。
In addition to the shifts in the battle royale and shooter genres, role-playing games (RPGs) have also seen a rise in popularity, increasing from 9% of playtime in 2021 to 13% in 2024. Newzoo highlighted that 18% of RPG playtime in 2024 was dedicated to major releases from the previous year, including titles like Baldur's Gate 3, Diablo IV, Honkai: Star Rail,霍格沃茨遺產和星菲爾德。
正如Newzoo指出的那樣,遊戲玩家的注意力競爭非常激烈。儘管像Fortnite,《使命召喚:Warzone》和《 Apex Legends》這樣的堅定者繼續保持自己的立場,但其他遊戲卻難以保持相關性。同時,射手和RPG都在獲得地面並捕捉更多遊戲社區的興趣。這些流派中出色的冠軍頭銜的成功,例如漫威競爭對手或鮑德爾的門3,強調了這一趨勢。
Fortnite能夠適應持續更新,變化和各種流派的經驗庫的能力,這可能有助於其抵抗市場轉變的韌性。隨著時間的流逝,很明顯,遊戲趨勢將繼續發展,以應對不斷變化的受眾偏好。