研究公司Newzoo的最新报告表明,大皇家队的类型正面临着竞争的日益增长,但Fortnite仍在在这些挑战中蓬勃发展。 According to Newzoo's PC & Console Gaming Report 2025, the battle royale genre has experienced a decline in playtime, dropping from 19% in 2021 to 12% in 2024. This data, sourced from Newzoo's Game Performance Monitor which analyzes 37 markets (excluding China and India) on PC, PlayStation, and Xbox, shows that while battle royale playtime has decreased, shooter games have seen an increase in playtime.
尽管流派的总体下降了7%,但Fortnite在皇家战役中的统治地位已大大增加。 Newzoo报道说,Fortnite在皇家战役中的份额从2021年的43%增加到2024年的77%。这表明,尽管整个类型都在签约,但Fortnite却捕获了其余市场的很大一部分。
In addition to the shifts in the battle royale and shooter genres, role-playing games (RPGs) have also seen a rise in popularity, increasing from 9% of playtime in 2021 to 13% in 2024. Newzoo highlighted that 18% of RPG playtime in 2024 was dedicated to major releases from the previous year, including titles like Baldur's Gate 3, Diablo IV, Honkai: Star Rail,霍格沃茨遗产和星菲尔德。
正如Newzoo指出的那样,游戏玩家的注意力竞争非常激烈。尽管像Fortnite,《使命召唤:Warzone》和《 Apex Legends》这样的坚定者继续保持自己的立场,但其他游戏却难以保持相关性。同时,射手和RPG都在获得地面并捕捉更多游戏社区的兴趣。这些流派中出色的冠军头衔的成功,例如漫威竞争对手或鲍德尔的门3,强调了这一趋势。
Fortnite能够适应持续更新,变化和各种流派的经验库的能力,这可能有助于其抵抗市场转变的韧性。随着时间的流逝,很明显,游戏趋势将继续发展,以应对不断变化的受众偏好。