Sucker Punch Productions aims to refine the open-world formula of Ghost of Tsushima in its upcoming sequel, Ghost of Yotei, directly addressing criticisms of repetitive gameplay.
Ghost of Yotei: A More Varied Open World
Repetitive Gameplay: A Major Criticism of Ghost of Tsushima
In a recent interview with the New York Times, Sucker Punch acknowledged the repetitive nature of Ghost of Tsushima's open world, a common complaint among players and critics alike. Creative director Jason Connell stated, "One challenge with open-world games is the repetition. We aimed to counter this by crafting more diverse experiences." He also confirmed that Ghost of Yotei will feature firearms alongside the katana, adding a new dimension to combat.
While Ghost of Tsushima boasts an 83 Metacritic score, many reviews highlighted the repetitive gameplay loop. Several critics described it as a competent but shallow game, suggesting that a smaller scope or more linear structure would have been beneficial.
Player feedback echoed these sentiments. Many praised the game's visuals but found the gameplay repetitive and lacking variety in enemies and combat encounters.
Sucker Punch is actively addressing these concerns in Ghost of Yotei. Creative director Nate Fox emphasized the importance of maintaining the series' core identity: "When planning the sequel, our first question was, ‘What defines a Ghost game?’ It's about immersing players in the beauty and romance of feudal Japan." The studio aims to enhance the cinematic experience while simultaneously diversifying gameplay.
Revealed at the September 2024 State of Play event, *Ghost of Yotei* is slated for a 2025 PS5 release. Sucker Punch's Sr. Communications Manager, Andrew Goldfarb, highlighted the game's focus on player freedom, promising "the freedom to explore" Mount Yotei "at your own pace."