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Helldivers 2 Armor Passives Ranked

Authore: JoshuaUpdate:Apr 17,2025

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In Helldivers 2, armor is categorized into light, medium, and heavy types, each influencing your mobility and defensive capabilities. However, the real game-changer lies in the armor's passive abilities. These unique perks can dramatically enhance your gameplay, making them a critical factor in your strategic choices.

With a variety of armor passives to choose from, understanding which ones to use and when can be the key to surviving and thriving in your missions. Before you leap into your next hellpod, consult our comprehensive tier list to ensure you're equipped with the best armor passives for every challenge.

All Armor Passives & What They Do in Helldivers 2

As of the latest update, Helldivers 2 offers 14 armor passives that can shape your playstyle, strategy, and effectiveness in combat. From absorbing more damage with extra padding to improving your stealth with enhanced scouting, the right passive can make a significant difference.

In Helldivers 2, armor passives are linked to body armor, while helmets and capes remain standard-issue without additional bonuses.

Below is a detailed list of all armor passives in Helldivers 2 and their effects, helping you prepare for diverse mission challenges and requirements. Whether prioritizing survival or maximizing utility, selecting the appropriate passive is crucial for optimizing your loadouts and builds.

Armor PassiveDescriptionAcclimated- 50 percent resistance to acid, electrical, fire, and gas damage.Advanced Filtration- 80 percent resistance to gas damage.Democracy Protects- 50 percent chance of surviving lethal attacks, such as headshots.
- Prevents chest injuries, such as internal bleeding.Electrical Conduit- 95 percent resistance to lightning arc damage.Engineering Kit- +2 grenade capacity.
- 30 percent recoil reduction when crouching or prone.Extra Padding- +50 armor rating for improved defense.Fortified- 50 percent resistance to explosive damage.
- 30 percent recoil reduction when crouching or prone.Inflammable- 75 percent resistance to fire damage.Med-Kit- +2 stim capacity.
- +2 seconds additional stim duration.Peak Physique- 100 percent increased melee damage.
- Improves weapon handling by reducing weapon movement drag.Scout- 30 percent reduced range at which enemies can detect players.
- Map markers generate radar scans to reveal nearby enemies.Servo-Assisted- 30 percent increased throwing range.
- 50 percent additional limb health.Siege-Ready- 30 percent increased reload speed of primary weapons.
- 30 percent increased ammo capacity of primary weapons.Unflinching- 95 percent reduced recoil flinching.

Armor Passive Tier List in Helldivers 2

This armor passive tier list reflects the 1.002.003 game version of Helldivers 2. It ranks the passives based on their overall value, utility, and effectiveness across various missions and enemy types.

TierArmor PassiveWhy?S TierEngineering KitExtra grenades offer versatile combat options, from closing bug holes to destroying fabricators and warp ships. It's essential for dealing with various threats.Med-KitIncreased healing capacity can be a lifesaver, especially when paired with the Experimental Infusion booster. It significantly boosts your survival chances.Siege-ReadyEnhanced ammo capacity and reload speed make this passive ideal for handling large enemy groups, particularly with high-ammo consumption weapons.A TierDemocracy ProtectsProvides a solid defense boost, particularly useful in the early game to survive lethal damage.Extra PaddingIncreases overall armor rating for broad damage resistance, making it a reliable choice for general protection.FortifiedHighly effective against Automatons, reducing damage from explosives and enhancing weapon precision.Servo-AssistedGreat for dealing with Terminids, allowing safer stratagem deployment and improved resistance to claw attacks.B TierPeak PhysiqueWhile melee damage is increased, it's generally less useful due to the risks of close combat. The reduced drag is situationally beneficial.InflammableIdeal for fire-based strategies, particularly on planets with fire hazards. It's highly effective against specific enemy types.ScoutUseful for revealing enemy positions, though it lacks the ability to highlight additional mission objectives.C TierAcclimatedOffers resistance to multiple damage types, but these are rarely encountered simultaneously in missions.Advanced FiltrationOnly beneficial in gas-specific builds, which limits its overall utility.Electrical ConduitMainly useful against the Illuminate, but there are more effective options for dealing with electrical damage.UnflinchingThe reduction in recoil flinching has minimal impact on combat effectiveness.