In the rich world of Divinity: Original Sin 2, players can acquire an array of powerful weapons that can significantly enhance their gameplay experience. The effectiveness of these weapons often hinges on the party's composition, chosen skills, and the strategic approach players adopt. Here, we highlight some of the most formidable weapons that can be pivotal in your journey, regardless of your preferred playstyle.
Updated on January 13, 2025, by Rhenn Taguiam: As Larian Studios announces their focus on a new IP, fans of Divinity: Original Sin 2 remain eager for any connections to this beloved title. While details on the new game are scarce, Divinity: Original Sin 2 continues to captivate players with its depth and variety, particularly in the quest for the game's best weapons. From weapons obtained through combat and exploration to those found through unique interactions, here are some of the standout armaments you should consider.
19. Fang Of The Winter Dragon
Perfect For Act 1 Adventures
The Fang of the Winter Dragon is a formidable choice for early game challenges, located near Fort Joy. This weapon can be obtained by defeating Slane the Chained Winter Dragon, though sparing him means missing out on this prize. The Fang boasts a range of bonuses including 4-5 Water Damage, 23-25 Physical Damage, a 10% Critical Rate, and 155% Critical Damage. It also enhances Strength, Intelligence, Warfare, and Hydrosophist stats, and offers a 5% chance to apply the Chilled effect for a turn, alongside a 25% Cleave. Whether or not to kill Slane is a decision that players must weigh, but the Fang's capabilities make it a valuable asset in Act 1.
18. Morning’s Light
A Decent Bow For Where It's Discovered
Morning’s Light, available from NPC Corbin Day, offers a strong set of bonuses despite not being the strongest bow in the game. Players can obtain it by either freeing or killing Corbin, though the latter option is less favorable due to his potential for weapon upgrades later. The bow's perks include 155% Critical Damage, +2 Finesse, +1 Ranged, +1 Huntsman, and the ability to cause Marked for two turns. It's a solid choice for those looking for a reliable ranged weapon early on.
17. Eternal Stormblade
Perfect For Act 3 Adventures
Hidden in the Murky Cave in Act 3, the Eternal Stormblade requires defeating four guardians to claim. Though not the most powerful by Act 4 standards, it's a worthwhile acquisition for Act 3. The sword provides 14-16 Air Damage, 70-78 Physical Damage, a 15% Critical Rate, and 155% Critical Damage. Additional benefits include +3 Memory, +6 Initiative, and a chance to stun or shock enemies, making it a versatile choice for mid-game challenges.
16. Lohar’s Two-Handed Source Hammer
A Handy Source Hammer
Lohar’s Two-Handed Source Hammer is awarded upon completing the Shadow Over Driftwood quest by turning over Mordu’s Amulet. This weapon is ideal for brawler builds, delivering 82-87 Physical Damage, a 20% Critical Rate, and 155% Critical Damage. It also enhances Strength, Warfare, and Two-Handed skills, and includes the ability to knock down enemies for two turns. Skills like Onslaught and All In further bolster its utility in combat.
15. Hanal Lechet
Combine Fire And Ice
Hanal Lechet, found in a locked chest on Reaper’s Coast, is a two-handed weapon that excels in crowd control with its ability to freeze and chill opponents. Despite its modest damage output of 6-7 Water Damage and 35-40 Physical Damage, it offers bonuses to Strength, Constitution, Two-Handed, and Hydrosophist. The 25% chance to freeze and 5% chance to chill, along with 25% Cleave damage, make it a strategic choice for locking down foes.
14. The Illuminator
Be One With Necrofire
The Illuminator, a one-handed Mace dropped by Scapor during the Burning Pigs questline, is imbued with dark power from its proximity to Braccus Rex's atrocities. It deals 2-3 Fire Damage and 11-12 Physical Damage, with a 10% Critical Rate and 150% Critical Damage. The Mace's key perks include a +1 to Pyrokinetic, a 50% chance to cause Necrofire, and a 10% chance to inflict Burning, making it a potent tool for those who embrace the power of fire.
13. Dumora Lam
Poison Becomes A Friend
Dumora Lam, a wand locked in a runed chest in Dramahlihk’s home plane, is a powerful weapon for spellcasters and poison manipulators. It requires Lohse in the party and Malady alive to access. The wand boosts Intelligence by +3, Geomancer by +2, and Dual Wielding by +1. Its unique ability to create a 1m poison puddle and the Siphon Poison skill make it particularly effective for Undead heroes, enhancing their combat capabilities with poison-based attacks.
12. Deiseis Riveil
Ramp Up Damage With An Anti-Invisible
Deiseis Riveil, a unique bow purchasable from Trader Non outside the Cathedral, offers a high base physical damage of 149-183. It enhances critical hits with a +5% Critical Rate and +150% Critical Damage, potentially reaching 372.5 damage on a critical hit. The bow's Glitter Dust skill prevents enemies from going invisible and increases their difficulty to dodge. Additionally, it has a 25% chance to cause Bleeding for two turns and boosts Cleave damage by 25%.
11. Executor Ninyan’s Axe
A Meister Has To Die To Acquire This Powerful Asset
Executor Ninyan’s Axe, obtained by killing Executor Ninyan during Meistr Siva's execution, is a formidable two-handed weapon for tanks. It deals 5-6 Water Damage and 29-35 Physical Damage, with a 20% Critical Chance and 160% Critical Damage. The axe enhances Strength and Warfare, and has chances to inflict Chilled, Cripple, and Frozen effects, making it perfect for tanks aiming to cleave through enemies with occasional stuns.
10. Chamore Doran
The Only Weapon In The Game With Its Chance Effect
Chamore Doran, purchasable from Trader Ovis in Driftwood Square, is a unique wand with the ability to set enemies to sleep, a rare effect in the game. It offers a +160% Critical Damage, enhancing glass cannon builds, and boosts Intelligence, Summoning, and Aerotheurge. This wand is invaluable for spellcasters looking to disrupt enemy ranks with its sleep-inducing capabilities.
9. Harrowblade
Perfect For Life Steal Sustain Builds
The Harrowblade, available from Quartermistress Anna in the Blackpits, is a two-handed sword ideal for tanks focusing on critical hits and life steal. It provides a 160% Critical Damage boost and a 14% Life Steal, making it a godsend for frontline combatants. Additional chances to set Burning and Suffocating make it a powerful choice against single-target foes.
8. Loic’s Discipline
Eternally Burn Enemies
Loic’s Discipline, dropped by Loic the Immaculate in Arx Outskirts, is a wand that significantly boosts Intelligence, perfect for spellcasters. It enhances Pyrokinetic skills with a +2 bonus and allows the summoning of Cursed Fire, which continuously damages enemies. The wand's +3 Memory and +3 Intelligence further enhance the caster's ability to manage more skills in combat.
7. Voor D’Aravel
Perfect For Tanks
Voor D’Aravel, found in an Ornate chest in the Lizard Consulate’s Garden in The Arx, is a sword tailored for tank characters. It comes with the Guardian Angel skill, redirecting 50% of melee damage intended for allies to the wielder. The sword also offers 99 physical damage and 9 poison damage, enhancing Strength, Constitution, and Warfare, and has a 25% chance to Taunt opponents for two turns.
6. The Reckoning
Perfect For Battlemages
The Reckoning, a two-handed mace dropped by The Hammer, is renowned for its raw damage output. It boosts critical damage by 150% and enhances Strength, Intelligence, and Necromancy, making it a favorite among battlemages. This weapon's straightforward yet powerful nature ensures it remains relevant throughout the endgame.
5. Vord Emver
A Powerful Ranged Weapon For Cryo Specialists
Vord Emver, a crossbow held by Karon's minions during the Past Mistakes quest, is a top-tier weapon for cryo specialists. It deals 208-218 Physical Damage and 125-131 Water Damage, with a 5% Critical Rate and 155% Critical Damage. The crossbow enhances Finesse, Huntsman, and Ranged skills, and includes the Cryotherapy skill, which removes frozen surfaces and converts them to Magic armor. A 20% chance to cause Frozen and 20% Life Steal further amplify its utility.
4. Lucian’s Divine Staff
Heal And Magic Missile In One Staff
Lucian’s Divine Staff, obtainable from a chest in the Cathedral of Arx, is a versatile weapon for mages. It deals 219-267 Water Damage and provides 155% Critical Damage. The staff boosts Intelligence, Constitution, Wits, Hydrophist, and Initiative, making the wielder highly effective in combat. Its Healing Ritual and Staff of Magus skills allow for both healing and long-range attacks, enhancing the mage's versatility.
3. Domoh Dumora
Burn And Bleed In One Dagger
The Domoh Dumora, hidden beneath a pet basket outside Arhu’s Chambers in the Arx, is the game's best dagger. It inflicts high physical and fire damage, and can cause both Burning and Bleeding. The dagger's Terrifying Cruelty ability deals 110% damage, inflicts Bleeding for three turns, and causes Terrified for a turn. Additionally, it permits Backstabbing for guaranteed critical hits.
2. Swornbreaker
An Unrepairable Sword
The Swornbreaker, available in the Vault of Linder Kemm or crafted at the Nameless Isle, is a potent weapon that boosts Strength, Intelligence, and Necromancy. It also enhances accuracy and critical hit rates, dealing 165% damage on critical hits. The Swornbreaker ability allows players to break pacts with the God King without consequences, though its unrepairable nature means it must be used wisely.
1. Falone Scythe
A Scythe With Impressive Crit Potential
The Falone Scythe, obtainable from a statue in the Arx Cathedral, is the most powerful weapon in Divinity: Original Sin 2. It offers impressive base damage, enhanced by +3 Strength and +1 Two-Handed, with a 25% chance to inflict Decay for two turns. The scythe's 20% Critical Rate and 260% damage boost on critical hits make it a devastating weapon. Its skills, Living On The Edge and All In, provide significant combat advantages, with Living On The Edge granting immunity to death for two turns.