

Choosing the optimal class in *Dungeon Leveling* depends on several factors including game progression phase (early/mid/late game), playstyle (solo/team), and content focus (PVP/PVE). This guide primarily evaluates classes by their PVE effectiveness in mid-to-late game team compositions, while occasionally noting solo viability.
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Table of contents
Best Dungeon Leveling Class
S-Tier Dungeon Leveling Classes
A-Tier Dungeon Leveling Classes
B-Tier Dungeon Leveling Classes
C-Tier Dungeon Leveling Classes
Best Dungeon Leveling Class

This *Dungeon Leveling* class evaluation ranks characters from S-Tier (essential) to C-Tier (niche) based on their team utility in mid-to-late game PVE content. Important note: Highest damage output doesn't necessarily equate to best class. While Wizards deal exceptional damage, they require frontline protection to excel. This guide focuses exclusively on PVE performance, though solo viability comments are included per class. Beginners should feel free to choose any appealing class - these rankings mainly become relevant in advanced content.
S-Tier Dungeon Leveling Classes
| Class | Ranking Reason | Solo Viability |
|---|---|---|
Tank | An absolute late-game necessity for crowd control - diverting enemy aggression and creating openings for teammates. Their survivability mechanics become increasingly valuable against formidable foes. With proper Life Steal investment, Tanks achieve remarkable durability scaling. | Becomes moderately viable with Life Steal, though damage output trails Warriors. Effective for concentrated enemy pulls using stun rotations. |
Healer | Transitioning from optional to mandatory in mid-game progression when enemy mechanics demand constant sustain. Essential for mitigating unavoidable damage sources and enabling continuous combat uptime. | Not recommended |
A-Tier Dungeon Leveling Classes
| Class | Ranking Reason | Solo Viability |
|---|---|---|
Wizard | The uncontested damage king boasting devastating AoE spells like Fireball and Lightning Chains. While theoretically packing highest DPS potential, their fragility necessitates tank protection for optimal performance. | Exceptionally strong early-game solo capability drops noticeably against late-game threats without frontline support. |
Warrior | The perfect balance between sustain and offense with built-in Life Steal mechanics. While trailing Wizards in pure damage, Warriors provide crucial supplemental frontline presence easing pressure on main Tanks. | Top-tier solo performer thanks to sustain mechanics and respectable AoE capabilities. |
B-Tier Dungeon Leveling Classes
| Class | Ranking Reason | Solo Viability |
|---|---|---|
Assassin | Possesses high skill expression potential - properly executed Assassins can rival A-Tier performance through meticulous positioning and ability sequencing. However, unforgiving resource management and fragility punish mistakes harshly. | Engaging solo experience requiring precise mana management and ability timing. |
Ranger (Mid Game) | Delivers consistent single-target damage safely during early-midgame. Struggles transitioning beyond mid-tier content as encounters increasingly demand AoE pressure. | Maintains solid solo performance through kitting tactics until AoE requirements escalate. |
C-Tier Dungeon Leveling Classes
| Class | Ranking Reason |
|---|---|
Ranger (Late Game) | Falls behind dramatically in late-game meta dominated by AoE demands. Outclassed in both damage output and utility by alternatives while offering insufficient specialization benefits. |
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Tank
Healer
Wizard
Warrior
Assassin
Ranger (Mid Game)
Ranger (Late Game)