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"Schedule I Patch 5 Updates to 0.3.3f14, Content Update Coming This Weekend"

Authore: LiamUpdate:May 04,2025

Following its meteoric rise to fame on Steam, Schedule I continues to evolve with the release of Patch 5, updating the drug dealer simulation to version 0.3.3f14. This latest patch introduces a slew of enhancements, but what has truly captured the attention of the game's burgeoning community is the announcement of the first content update, scheduled to launch this weekend.

PlaySchedule I has surged to become Steam's top-selling game, outpacing giants like Monster Hunter Wilds, GTA 5, and Marvel Rivals. Its viral spread across social media, Twitch, and YouTube has drawn in a massive player base. In Schedule I, players start as small-time dealers and work their way up to becoming kingpins, managing the manufacture and distribution of various drugs in the gritty city of Hyland Point. The game allows players to expand their empire through acquiring properties, businesses, and hiring employees.

Developed and published by the Australian indie developer TVGS, known as Tyler, the overwhelming success of Schedule I has been described as "amazing but pretty overwhelming." In a Reddit post, Tyler expressed his astonishment at the game's reception, saying, "I never expected this kind of response! At the moment I’m just trying to stay focused and get patches out ASAP. Also looking forward to getting started on content updates as soon as all major bugs are patched."

Patch 5 addresses a variety of issues, including employee, multiplayer, and casino bugs. Additionally, Tyler has implemented several pathfinding validity checks to reduce the likelihood of crashes. Here are the detailed patch notes for Schedule I Update 5 version 0.3.3f14:

Schedule I Update 5 version 0.3.3f14 patch notes:

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Tweaks/Improvements

  • Added an active display setting to choose which monitor the game displays on.
  • Botanists will now automatically move product from their supplies to drying racks.
  • Owned vehicles are now visible on the map app.
  • Implemented a few validity checks/failsafes for NPC pathfinding and warping. I think this was one of the primary causes of crashing on certain chipsets (thanks to Chi Chi on Discord for bringing this to my attention).
  • Refactored employee item movement behaviour to be a bit smarter.
  • Implemented NPC effects culling at a certain distance to improve performance.

Bug fixes

  • Fixed non-host clients sometimes not being able to hit/stand in blackjack.
  • Fixed a quest UI bug that was sometimes causing infinite loading screens in multiplayer.
  • Fixed clipboard selections not reassigning without first manually clearing the existing selection (employee beds, botanist supplies, etc).
  • Fixed the dealer sometimes preemptively revealing its hand to non-host players in blackjack.
  • Fixed first-person jacket looking janky.
  • Fixed 'Master Chef' achievement being rewarded prematurely.
  • Fixed some property null references that were causing multiplayer loading/desync issues.
  • The drying rack 'dry' button is now non-interactable if the input slot is reserved by an employee.
  • Fixed NPC 'stay in building' behaviour sometimes causing errors for non-host players.
  • Fixed NPC voiceover emitters sometimes throwing a null reference.

Tyler has also teased that sneak peeks of the upcoming content update will be shared soon, keeping the community buzzing with anticipation.

For those looking to dive deeper into Schedule I, check out IGN's comprehensive guide. It covers everything from the basics of mixing recipes and creating new blends to maximize profit, to accessing console commands, and the fastest way to start multiplayer co-op to conquer Hyland Point with friends.