

The Legend of Zelda: Echoes of Wisdom makes history as the franchise's first installment directed by a woman. Continue reading to discover Tomomi Sano's journey and the game's developmental origins.
Zelda: Echoes of Wisdom Insights from Nintendo's Developer Interviews
Introducing Tomomi Sano: The Franchise's Pioneering Female Director

The Legend of Zelda series has consistently delivered epic adventures blending intricate puzzles with labyrinthine dungeons. However, Echoes of Wisdom breaks new ground in Hyrule's legacy by featuring both Princess Zelda as the central playable character and marking the series' debut with a female director at the helm.
"Previously, my role involved supporting the director," explained Tomomi Sano in Nintendo's interview. Before taking this leadership position, Sano contributed to Grezzo's remake projects including Ocarina of Time 3D, Majora's Mask 3D, Link's Awakening, and Twilight Princess HD, alongside her work on the Mario & Luigi series.
"My responsibility was overseeing production coordination, proposing adjustments, and ensuring gameplay aligned with Zelda series standards," Sano elaborated.
Series producer Eiji Aonuma remarked, "I've consistently involved her in Grezzo's Zelda remake projects."

With over two decades in the industry, Sano's illustrious career began in 1998 as a Stage Texture editor for Tekken 3. Her Nintendo contributions include Japan-exclusive titles like Kururin Squash! and Mario Party 6, followed by extensive work across various Zelda and Mario titles, including several Mario sports games.
Echoes of Wisdom's Origins as a Zelda Dungeon Creator

The game's concept emerged following 2019's acclaimed Link's Awakening remake. Aonuma revealed Grezzo's original assignment involved developing a blueprint for the franchise's future using their top-down Zelda expertise. What began as another remake proposal evolved into an innovative dungeon creation concept.
When Aonuma inquired about Grezzo's vision for a new game, multiple prototypes emerged. Initial concepts explored object replication mechanics and a dual perspective system similar to Link's Awakening.
"We experimented with various gameplay approaches simultaneously," stated Grezzo's Satoshi Terada. "One prototype allowed players to duplicate objects to craft custom dungeons, which we termed 'edit dungeon' during development."

After a year focused on dungeon creation mechanics, Aonuma redirected development toward using copied items as puzzle-solving tools rather than dungeon-building elements. This pivotal shift better aligned with Zelda's traditional adventure gameplay.
The team initially implemented restrictions on Echo abilities but ultimately embraced unrestricted creativity. As Sano explained, "We established three guiding principles: unlimited placement freedom, unconventional puzzle solutions, and rewarding ingenious applications that feel like clever exploits."

Aonuma compared this philosophy to Breath of the Wild's creative problem-solving, like bypassing the Myahm Agana shrine's intended solution. "The joy lies in discovering unconventional approaches," he emphasized.
The Legend of Zelda: Echoes of Wisdom launches September 26th on Nintendo Switch, featuring an alternate timeline where Zelda must seal the rifts threatening Hyrule. For comprehensive details about the game's mechanics and narrative, explore our featured article below.