RAID: Shadow Legends is well known for its RNG (random number generator) mechanics when summoning champions. While pulling shards can be thrilling, it’s also often frustrating — especially when you’re stuck in a long streak without landing that much-needed Legendary champion. To ease the pain, Plarium introduced what players commonly refer to as the “Pity System.” But how does this system actually function? Is it truly effective? And most importantly, does it offer real value for free-to-play (F2P) and low-spending players? In this guide, we’ll take an in-depth look at everything you need to know about the Pity System in RAID: Shadow Legends.
What Is the Pity System in RAID: Shadow Legends?
The Pity System is a hidden game mechanic designed to increase your chances of summoning higher rarity champions — specifically Epic and Legendary — the longer you go without obtaining one. Essentially, the more pulls you make without success, the higher your odds become until you finally land a high-rarity champion. This system aims to prevent excessively long "dry spells" where players might pull dozens or even hundreds of shards without getting a desirable champion.
Although not explicitly displayed in-game, the Pity System has been confirmed through data mining, developer insights, and extensive player testing over time.

Sacred Shards
- Base Legendary chance: 6% per pull
- Pity threshold: Activates after 12 pulls without a Legendary
Once you reach the 12-pull mark without a Legendary, your odds begin increasing by 2% with each subsequent pull:
- 13th pull = 8%
- 14th pull = 10%
- 15th pull = 12%
Is the Pity System Helpful for the Average Player?
This question doesn’t have a simple yes-or-no answer. While the Pity System exists to provide some relief, many players argue that the thresholds are set too high. By the time they reach the increased drop rates, they may have already pulled a Legendary champion naturally, making the pity mechanic feel underutilized in regular gameplay.
That said, having a pity system in place is still valuable — particularly in a gacha-style game like RAID: Shadow Legends. For F2P players, the grind for shards is tough, and going extended periods without a Legendary can be discouraging. A properly tuned pity system could help alleviate some of that frustration.
One potential improvement would be reducing the pity threshold from 200 pulls to somewhere between 150 and 170. That change would allow players to conserve more shards and create a more realistic sense of reward expectancy.
For an enhanced gaming experience, consider playing RAID: Shadow Legends on PC or laptop using BlueStacks. Enjoy smoother controls with a keyboard and mouse, and immerse yourself in the game on a larger screen for better visibility and precision.