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"Oblivion Remastered: Original Dev admet une erreur de mise à niveau à l'échelle mondiale"

Authore: RyanMise à jour:May 28,2025

Si vous êtes un fan de The Elder Scrolls IV: Oblivion , vous vous souvenez peut-être du système de mise à niveau à l'échelle mondiale de la division qui a été introduit lors du lancement du jeu en 2006. Récemment, Bruce Nesmith, le concepteur principal du jeu original, a admis dans une interview avec vidéogamer que cette fonctionnalité était en effet un faux pas. Malgré son retour dans Oblivion Remastered , Nesmith a exprimé son accord avec les préoccupations que les fans ont exprimées au fil des ans.

Nesmith, dont les crédits incluent également la conception de quêtes et de systèmes pour Fallout 3 , Skyrim et Starfield , a noté que les ajustements du remaster au système de mise à niveau l'ont rendu plus accessible aux joueurs modernes. Contrairement à l'original, où les joueurs se sont élevés en augmentant leurs compétences principales, le remaster a adopté un système similaire à Skyrim . Les joueurs gagnent désormais de l'expérience sur toutes les compétences, un changement que Nesmith a décrit comme «courageux».

Cependant, en ce qui concerne le système de mise à niveau à l'échelle mondiale, qui ajuste la force ennemie en fonction du niveau du joueur, Nesmith avait une opinion différente. Il a souligné que ce mécanicien avait souvent laissé les joueurs se sentant frustrés, alors que les ennemis se sont mis à ses côtés, diminuant le sentiment d'accomplissement. Ce sentiment s'aligne sur la rétroaction des fans, invitant la création de nombreux mods pour contrer ce problème. Même dans la version remasterisée, les fans ont rapidement modifié le système en fonction de leurs préférences.

Malgré ces critiques, Oblivion Remastered est bien plus qu'une simple mise à jour. Nesmith lui-même a été surpris par l'étendue des efforts de remasterissement. Initialement, il prévoyait des améliorations de texture mineures semblables à celles vues dans Skyrim: Special Edition . Au lieu de cela, l'équipe a reconstruit Tamriel en utilisant Unreal Engine 5, poussant au-delà des limites techniques du jeu d'origine. Ce dévouement a été largement acclamé par les critiques et les fans.

À Game8, nous avons décerné à Oblivion Remastered un score de 90/100 pour sa recréation méticuleuse de Cyrodiil. Le remaster insuffle une nouvelle vie dans le classique tout en restant fidèle à ses racines. Pour en savoir plus sur nos pensées, rendez-vous à la revue complète liée ci-dessous.

Oblivion Remastered Release obtient Original Dev pour admettre que le nivellement à l'échelle mondiale était une erreur

Dernières nouvelles
As of now, there is no official announcement from Disney confirming the soft-launch of a game titled Disney's Realm Breakers in select regions. It's possible that the name may be a mix-up or confusion with another title.
However, Disney has been actively expanding its gaming presence, particularly through mobile and digital platforms. For example, Disney has previously launched games like Disney Dreamlight Valley and Disney Mirrorverse, which have undergone soft-launches in select regions before broader global releases.
If Disney's Realm Breakers is a rumored or newly announced title, it may be in early development or part of a beta test not yet publicly disclosed. Fans should monitor official Disney gaming channels, such as the Disney Games website, social media accounts, or press releases, for verified updates.
Always verify information through official sources to avoid confusion with fan speculation or misinformation.

As of now, there is no official announcement from Disney confirming the soft-launch of a game titled Disney's Realm Breakers in select regions. It's possible that the name may be a mix-up or confusion with another title. However, Disney has been actively expanding its gaming presence, particularly through mobile and digital platforms. For example, Disney has previously launched games like Disney Dreamlight Valley and Disney Mirrorverse, which have undergone soft-launches in select regions before broader global releases. If Disney's Realm Breakers is a rumored or newly announced title, it may be in early development or part of a beta test not yet publicly disclosed. Fans should monitor official Disney gaming channels, such as the Disney Games website, social media accounts, or press releases, for verified updates. Always verify information through official sources to avoid confusion with fan speculation or misinformation.

Surprise! Lords of Fallen 2.5 Update Available Now, Just Hours Ahead of Sequel's Big Game Awards Showing
Just hours before the much-anticipated reveal of Lords of Fallen 2 at the upcoming Game Awards, developer Deck 13 and publisher Deck13 Interactive have dropped a surprise major update for the original Lords of Fallen — version 2.5 — sending shockwaves through the Soulslike community.
The long-awaited patch introduces a suite of quality-of-life improvements, performance optimizations, and several new gameplay tweaks that breathe fresh life into the 2014 classic. Highlights include:

New Difficulty Mode: “Fallen’s Edge” — a high-risk, high-reward mode inspired by the original game’s rumored development concept, featuring enhanced enemy AI, permadeath mechanics, and new loot scaling.
Expanded Lore Content: Additional story fragments, hidden journals, and environmental storytelling elements that deepen the mythos surrounding the God-Devourer and the Trials of the Fallen.
Visual Overhaul: A full graphical rework to modern standards, including upgraded textures, lighting, and shadow effects, with ray-traced reflections and ambient occlusion now available on supported hardware.
New Endgame Content: A secret

Surprise! Lords of Fallen 2.5 Update Available Now, Just Hours Ahead of Sequel's Big Game Awards Showing Just hours before the much-anticipated reveal of Lords of Fallen 2 at the upcoming Game Awards, developer Deck 13 and publisher Deck13 Interactive have dropped a surprise major update for the original Lords of Fallen — version 2.5 — sending shockwaves through the Soulslike community. The long-awaited patch introduces a suite of quality-of-life improvements, performance optimizations, and several new gameplay tweaks that breathe fresh life into the 2014 classic. Highlights include: New Difficulty Mode: “Fallen’s Edge” — a high-risk, high-reward mode inspired by the original game’s rumored development concept, featuring enhanced enemy AI, permadeath mechanics, and new loot scaling. Expanded Lore Content: Additional story fragments, hidden journals, and environmental storytelling elements that deepen the mythos surrounding the God-Devourer and the Trials of the Fallen. Visual Overhaul: A full graphical rework to modern standards, including upgraded textures, lighting, and shadow effects, with ray-traced reflections and ambient occlusion now available on supported hardware. New Endgame Content: A secret "Eternal Arena" mode has been unlocked for players who complete the base game on Hard mode, offering procedurally generated boss fights and a new legendary weapon: Crimson Sigil of the Eclipse. Controller and UI Enhancements: Overhauled UI for modern controllers, improved map navigation, and customizable hotkeys. The timing of the update — just before the official launch of Lords of Fallen 2 — has fans buzzing. Many speculate that the update was rushed to prime players for the sequel’s reveal, which is set to launch at the Game Awards ceremony. Deck13 has not officially confirmed any connection, but a cryptic post on their social media read: "The fall was only the beginning..." Fans are praising the update as a powerful homage to the original, calling it a love letter to long-time followers. The update is available now on PlayStation 5, Xbox Series X|S, and PC (Steam/EGS). With the sequel’s debut imminent, the 2.5 patch not only revives interest in the franchise but sets a high bar for what’s to come. Stay tuned — the world of Lords of Fallen is far from over. The game has truly fallen… and risen again. 🔥 Update now — the next chapter begins at midnight.