Capcom is actively working on enhancing the performance of Monster Hunter Wilds ahead of its much-anticipated launch. Dive into the details of Capcom's strategy to make the game more accessible and enjoyable for players.
Capcom Improving Monster Hunter Wilds’ Performance Ahead of Launch
Plans to Lower GPU Requirements for PC
Capcom is committed to refining the performance of Monster Hunter Wilds before its official release, as highlighted in a recent post on the game's German Twitter (X) account dated January 19, 2025. A video shared by Monster Hunter Germany displays a more fluid gameplay experience, featuring a hunter engaging in combat with Quematrice, a rooster-like brute wyvern. The showcased footage emphasizes the updated Prioritize Framerate mode on PS5, which enhances frame rates at the expense of some graphical detail.
The same post assures that similar performance optimizations are being implemented for the PC version, with a specific focus on reducing the recommended GPU requirements. "Performance will be improved in a similar way and we are looking into whether we can lower the recommended GPU requirements," the Twitter (X) post states.
Currently, the minimum GPU requirements for Monster Hunter Wilds are set at an NVIDIA GeForce GTX 1660 Super or an AMD Radeon RX 5600 XT. If Capcom achieves its goal, players with lower or mid-tier GPUs might soon be able to enjoy the game, expanding its reach to a broader audience.
Moreover, Capcom is planning to release a free benchmarking tool, allowing players to determine the optimal settings for their systems or to check if their PCs are capable of running the game smoothly. This move could alleviate concerns about the need for hardware upgrades, especially if the GPU requirements are indeed reduced.
For a deeper dive into Monster Hunter Wilds, don't forget to check out our comprehensive article.
Issues in the First Monster Hunter Wilds Open Beta
The first open beta test for Monster Hunter Wilds, conducted between October and November 2024, left many players concerned about the game's performance. Feedback from Steam users highlighted issues such as low-poly NPCs and monsters, which some compared unfavorably to the graphics of PS1-era games.
In addition to the visual shortcomings, players reported experiencing significant frame rate drops and other performance hiccups, even on high-end PCs. While some managed to enhance performance, it often came at the cost of further degrading the game's visual quality.
Despite the initial beta's challenges, Capcom responded promptly, addressing a specific issue on November 1, 2024. They confirmed that the problem of afterimage noise in certain environments when Frame Generation is enabled would be resolved in the full game, which is already in a more advanced state than during the beta.
Players can look forward to experiencing these improvements soon, as Capcom has announced a second Open Beta Test for Monster Hunter Wilds, scheduled for February 7-10 and 14-17, 2025, on PS5, Xbox Series X|S, and Steam. This test will feature the Bird Wyvern Gypceros and an unknown monster. However, it remains unclear whether the recent performance enhancements will be included in this final beta test.